#include "client.h" #include #include #include Client::Client(QObject *parent) : QObject(parent) { socket = new QTcpSocket(nullptr); } Client::~Client() { socket->close(); } void Client::connect(QString hostname, int port) { socket->connectToHost(hostname, port); socket->waitForConnected(); std::cout << "Connected" << std::endl; this->connected = true; } bool Client::isConnected() { return this->connected; } void Client::send(QString data) { std::cout << "SENDING MESSAGE: \"" << data.toStdString() << "\"" << std::endl; QByteArray dataStream = data.toUtf8(); socket->write(dataStream); } QString Client::recv(void) { socket->waitForReadyRead(1000); QByteArray data = socket->readAll(); QString msg = QString(data); std::cout << "RECEIVED MESSAGE SO FAR: \"" << msg.toStdString() << "\"" << std::endl; return msg; } void Client::setFrequency(double freq) { QString msg = QString(":FREQ="); msg.push_back(QString::number(freq)); msg.push_back(";"); this->send(msg); } double Client::getFrequency(void) { this->send(QString("?FREQ;")); return this->recv().toDouble(); }