174 lines
6.3 KiB
Python
174 lines
6.3 KiB
Python
import gym
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import pygame
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import sys
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import time
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import matplotlib
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try:
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matplotlib.use('GTK3Agg')
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import matplotlib.pyplot as plt
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except Exception:
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pass
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import pyglet.window as pw
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from collections import deque
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from pygame.locals import HWSURFACE, DOUBLEBUF, RESIZABLE, VIDEORESIZE
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from threading import Thread
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def display_arr(screen, arr, video_size, transpose):
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arr_min, arr_max = arr.min(), arr.max()
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arr = 255.0 * (arr - arr_min) / (arr_max - arr_min)
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pyg_img = pygame.surfarray.make_surface(arr.swapaxes(0, 1) if transpose else arr)
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pyg_img = pygame.transform.scale(pyg_img, video_size)
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screen.blit(pyg_img, (0,0))
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def play(env, transpose=True, fps=30, zoom=None, callback=None, keys_to_action=None):
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"""Allows one to play the game using keyboard.
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To simply play the game use:
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play(gym.make("Pong-v3"))
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Above code works also if env is wrapped, so it's particularly useful in
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verifying that the frame-level preprocessing does not render the game
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unplayable.
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If you wish to plot real time statistics as you play, you can use
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gym.utils.play.PlayPlot. Here's a sample code for plotting the reward
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for last 5 second of gameplay.
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def callback(obs_t, obs_tp1, rew, done, info):
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return [rew,]
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env_plotter = EnvPlotter(callback, 30 * 5, ["reward"])
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env = gym.make("Pong-v3")
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play(env, callback=env_plotter.callback)
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Arguments
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---------
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env: gym.Env
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Environment to use for playing.
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transpose: bool
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If True the output of observation is transposed.
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Defaults to true.
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fps: int
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Maximum number of steps of the environment to execute every second.
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Defaults to 30.
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zoom: float
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Make screen edge this many times bigger
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callback: lambda or None
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Callback if a callback is provided it will be executed after
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every step. It takes the following input:
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obs_t: observation before performing action
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obs_tp1: observation after performing action
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action: action that was executed
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rew: reward that was received
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done: whether the environment is done or not
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info: debug info
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keys_to_action: dict: tuple(int) -> int or None
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Mapping from keys pressed to action performed.
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For example if pressed 'w' and space at the same time is supposed
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to trigger action number 2 then key_to_action dict would look like this:
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{
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# ...
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sorted(ord('w'), ord(' ')) -> 2
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# ...
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}
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If None, default key_to_action mapping for that env is used, if provided.
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"""
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obs_s = env.observation_space
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assert type(obs_s) == gym.spaces.box.Box
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assert len(obs_s.shape) == 2 or (len(obs_s.shape) == 3 and obs_s.shape[2] in [1,3])
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if keys_to_action is None:
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if hasattr(env, 'get_keys_to_action'):
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keys_to_action = env.get_keys_to_action()
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elif hasattr(env.unwrapped, 'get_keys_to_action'):
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keys_to_action = env.unwrapped.get_keys_to_action()
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else:
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assert False, env.spec.id + " does not have explicit key to action mapping, " + \
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"please specify one manually"
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relevant_keys = set(sum(map(list, keys_to_action.keys()),[]))
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if transpose:
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video_size = env.observation_space.shape[1], env.observation_space.shape[0]
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else:
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video_size = env.observation_space.shape[0], env.observation_space.shape[1]
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if zoom is not None:
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video_size = int(video_size[0] * zoom), int(video_size[1] * zoom)
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pressed_keys = []
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running = True
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env_done = True
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screen = pygame.display.set_mode(video_size)
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clock = pygame.time.Clock()
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while running:
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if env_done:
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env_done = False
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obs = env.reset()
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else:
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action = keys_to_action.get(tuple(sorted(pressed_keys)), 0)
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prev_obs = obs
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obs, rew, env_done, info = env.step(action)
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if callback is not None:
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callback(prev_obs, obs, action, rew, env_done, info)
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if obs is not None:
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if len(obs.shape) == 2:
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obs = obs[:, :, None]
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if obs.shape[2] == 1:
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obs = obs.repeat(3, axis=2)
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display_arr(screen, obs, transpose=transpose, video_size=video_size)
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# process pygame events
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for event in pygame.event.get():
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# test events, set key states
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if event.type == pygame.KEYDOWN:
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if event.key in relevant_keys:
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pressed_keys.append(event.key)
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elif event.key == 27:
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running = False
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elif event.type == pygame.KEYUP:
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if event.key in relevant_keys:
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pressed_keys.remove(event.key)
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elif event.type == pygame.QUIT:
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running = False
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elif event.type == VIDEORESIZE:
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video_size = event.size
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screen = pygame.display.set_mode(video_size)
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print(video_size)
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pygame.display.flip()
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clock.tick(fps)
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pygame.quit()
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class PlayPlot(object):
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def __init__(self, callback, horizon_timesteps, plot_names):
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self.data_callback = callback
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self.horizon_timesteps = horizon_timesteps
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self.plot_names = plot_names
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num_plots = len(self.plot_names)
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self.fig, self.ax = plt.subplots(num_plots)
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if num_plots == 1:
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self.ax = [self.ax]
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for axis, name in zip(self.ax, plot_names):
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axis.set_title(name)
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self.t = 0
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self.cur_plot = [None for _ in range(num_plots)]
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self.data = [deque(maxlen=horizon_timesteps) for _ in range(num_plots)]
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def callback(self, obs_t, obs_tp1, action, rew, done, info):
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points = self.data_callback(obs_t, obs_tp1, action, rew, done, info)
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for point, data_series in zip(points, self.data):
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data_series.append(point)
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self.t += 1
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xmin, xmax = max(0, self.t - self.horizon_timesteps), self.t
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for i, plot in enumerate(self.cur_plot):
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if plot is not None:
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plot.remove()
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self.cur_plot[i] = self.ax[i].scatter(range(xmin, xmax), list(self.data[i]))
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self.ax[i].set_xlim(xmin, xmax)
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plt.pause(0.000001)
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