GymRecord/play.py
2019-09-03 07:16:26 -04:00

174 lines
6.3 KiB
Python

import gym
import pygame
import sys
import time
import matplotlib
try:
matplotlib.use('GTK3Agg')
import matplotlib.pyplot as plt
except Exception:
pass
import pyglet.window as pw
from collections import deque
from pygame.locals import HWSURFACE, DOUBLEBUF, RESIZABLE, VIDEORESIZE
from threading import Thread
def display_arr(screen, arr, video_size, transpose):
arr_min, arr_max = arr.min(), arr.max()
arr = 255.0 * (arr - arr_min) / (arr_max - arr_min)
pyg_img = pygame.surfarray.make_surface(arr.swapaxes(0, 1) if transpose else arr)
pyg_img = pygame.transform.scale(pyg_img, video_size)
screen.blit(pyg_img, (0,0))
def play(env, transpose=True, fps=30, zoom=None, callback=None, keys_to_action=None):
"""Allows one to play the game using keyboard.
To simply play the game use:
play(gym.make("Pong-v3"))
Above code works also if env is wrapped, so it's particularly useful in
verifying that the frame-level preprocessing does not render the game
unplayable.
If you wish to plot real time statistics as you play, you can use
gym.utils.play.PlayPlot. Here's a sample code for plotting the reward
for last 5 second of gameplay.
def callback(obs_t, obs_tp1, rew, done, info):
return [rew,]
env_plotter = EnvPlotter(callback, 30 * 5, ["reward"])
env = gym.make("Pong-v3")
play(env, callback=env_plotter.callback)
Arguments
---------
env: gym.Env
Environment to use for playing.
transpose: bool
If True the output of observation is transposed.
Defaults to true.
fps: int
Maximum number of steps of the environment to execute every second.
Defaults to 30.
zoom: float
Make screen edge this many times bigger
callback: lambda or None
Callback if a callback is provided it will be executed after
every step. It takes the following input:
obs_t: observation before performing action
obs_tp1: observation after performing action
action: action that was executed
rew: reward that was received
done: whether the environment is done or not
info: debug info
keys_to_action: dict: tuple(int) -> int or None
Mapping from keys pressed to action performed.
For example if pressed 'w' and space at the same time is supposed
to trigger action number 2 then key_to_action dict would look like this:
{
# ...
sorted(ord('w'), ord(' ')) -> 2
# ...
}
If None, default key_to_action mapping for that env is used, if provided.
"""
obs_s = env.observation_space
assert type(obs_s) == gym.spaces.box.Box
assert len(obs_s.shape) == 2 or (len(obs_s.shape) == 3 and obs_s.shape[2] in [1,3])
if keys_to_action is None:
if hasattr(env, 'get_keys_to_action'):
keys_to_action = env.get_keys_to_action()
elif hasattr(env.unwrapped, 'get_keys_to_action'):
keys_to_action = env.unwrapped.get_keys_to_action()
else:
assert False, env.spec.id + " does not have explicit key to action mapping, " + \
"please specify one manually"
relevant_keys = set(sum(map(list, keys_to_action.keys()),[]))
if transpose:
video_size = env.observation_space.shape[1], env.observation_space.shape[0]
else:
video_size = env.observation_space.shape[0], env.observation_space.shape[1]
if zoom is not None:
video_size = int(video_size[0] * zoom), int(video_size[1] * zoom)
pressed_keys = []
running = True
env_done = True
screen = pygame.display.set_mode(video_size)
clock = pygame.time.Clock()
while running:
if env_done:
env_done = False
obs = env.reset()
else:
action = keys_to_action.get(tuple(sorted(pressed_keys)), 0)
prev_obs = obs
obs, rew, env_done, info = env.step(action)
if callback is not None:
callback(prev_obs, obs, action, rew, env_done, info)
if obs is not None:
if len(obs.shape) == 2:
obs = obs[:, :, None]
if obs.shape[2] == 1:
obs = obs.repeat(3, axis=2)
display_arr(screen, obs, transpose=transpose, video_size=video_size)
# process pygame events
for event in pygame.event.get():
# test events, set key states
if event.type == pygame.KEYDOWN:
if event.key in relevant_keys:
pressed_keys.append(event.key)
elif event.key == 27:
running = False
elif event.type == pygame.KEYUP:
if event.key in relevant_keys:
pressed_keys.remove(event.key)
elif event.type == pygame.QUIT:
running = False
elif event.type == VIDEORESIZE:
video_size = event.size
screen = pygame.display.set_mode(video_size)
print(video_size)
pygame.display.flip()
clock.tick(fps)
pygame.quit()
class PlayPlot(object):
def __init__(self, callback, horizon_timesteps, plot_names):
self.data_callback = callback
self.horizon_timesteps = horizon_timesteps
self.plot_names = plot_names
num_plots = len(self.plot_names)
self.fig, self.ax = plt.subplots(num_plots)
if num_plots == 1:
self.ax = [self.ax]
for axis, name in zip(self.ax, plot_names):
axis.set_title(name)
self.t = 0
self.cur_plot = [None for _ in range(num_plots)]
self.data = [deque(maxlen=horizon_timesteps) for _ in range(num_plots)]
def callback(self, obs_t, obs_tp1, action, rew, done, info):
points = self.data_callback(obs_t, obs_tp1, action, rew, done, info)
for point, data_series in zip(points, self.data):
data_series.append(point)
self.t += 1
xmin, xmax = max(0, self.t - self.horizon_timesteps), self.t
for i, plot in enumerate(self.cur_plot):
if plot is not None:
plot.remove()
self.cur_plot[i] = self.ax[i].scatter(range(xmin, xmax), list(self.data[i]))
self.ax[i].set_xlim(xmin, xmax)
plt.pause(0.000001)