GymInteract/play.py

274 lines
11 KiB
Python

import gym
import pygame
import sys
import time
import matplotlib
import rltorch.memory as M
try:
matplotlib.use('GTK3Agg')
import matplotlib.pyplot as plt
except Exception:
pass
import pyglet.window as pw
from collections import deque
from pygame.locals import HWSURFACE, DOUBLEBUF, RESIZABLE, VIDEORESIZE
from threading import Thread, Event, Timer
class Play:
def __init__(self, env, action_selector, memory, agent, sneaky_env, transpose = True, fps = 30, zoom = None, keys_to_action = None):
self.env = env
self.action_selector = action_selector
self.transpose = transpose
self.fps = fps
self.zoom = zoom
self.keys_to_action = None
self.video_size = (0, 0)
self.pressed_keys = []
self.screen = None
self.relevant_keys = set()
self.running = True
self.switch = Event()
self.state = 0
self.paused = False
self.memory = memory
self.agent = agent
self.sneaky_env = sneaky_env
def _display_arr(self, obs, screen, arr, video_size):
if obs is not None:
if len(obs.shape) == 2:
obs = obs[:, :, None]
if obs.shape[2] == 1:
obs = obs.repeat(3, axis=2)
arr_min, arr_max = arr.min(), arr.max()
arr = 255.0 * (arr - arr_min) / (arr_max - arr_min)
pyg_img = pygame.surfarray.make_surface(arr.swapaxes(0, 1) if self.transpose else arr)
pyg_img = pygame.transform.scale(pyg_img, video_size)
screen.blit(pyg_img, (0,0))
def _human_play(self, obs):
action = self.keys_to_action.get(tuple(sorted(self.pressed_keys)), 0)
prev_obs = obs
obs, reward, env_done, _ = self.env.step(action)
self._display_arr(obs, self.screen, self.env.unwrapped._get_obs(), video_size=self.video_size)
# process pygame events
for event in pygame.event.get():
# test events, set key states
if event.type == pygame.KEYDOWN:
if event.key in self.relevant_keys:
self.pressed_keys.append(event.key)
elif event.key == pygame.K_ESCAPE:
self.running = False
elif event.type == pygame.KEYUP:
if event.key in self.relevant_keys:
self.pressed_keys.remove(event.key)
elif event.type == pygame.QUIT:
self.running = False
elif event.type == VIDEORESIZE:
self.video_size = event.size
self.screen = pygame.display.set_mode(self.video_size)
pygame.display.flip()
self.clock.tick(self.fps)
return prev_obs, action, reward, obs, env_done
def _computer_play(self, obs):
prev_obs = obs
action = self.action_selector.act(obs)
obs, reward, env_done, _ = self.env.step(action)
self._display_arr(obs, self.screen, self.env.unwrapped._get_obs(), video_size=self.video_size)
# process pygame events
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
elif event.type == VIDEORESIZE:
self.video_size = event.size
self.screen = pygame.display.set_mode(self.video_size)
elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
self.running = False
pygame.display.flip()
self.clock.tick(self.fps)
return prev_obs, action, reward, obs, env_done
def _setup_video(self):
if self.transpose:
video_size = self.env.unwrapped.observation_space.shape[1], self.env.unwrapped.observation_space.shape[0]
else:
video_size = self.env.unwrapped.observation_space.shape[0], self.env.unwrapped.observation_space.shape[1]
if self.zoom is not None:
video_size = int(video_size[0] * self.zoom), int(video_size[1] * self.zoom)
self.video_size = video_size
self.screen = pygame.display.set_mode(self.video_size)
pygame.font.init() # For later text
def _setup_keys(self):
if self.keys_to_action is None:
if hasattr(self.env, 'get_keys_to_action'):
self.keys_to_action = self.env.get_keys_to_action()
elif hasattr(self.env.unwrapped, 'get_keys_to_action'):
self.keys_to_action = self.env.unwrapped.get_keys_to_action()
else:
assert False, self.env.spec.id + " does not have explicit key to action mapping, " + \
"please specify one manually"
self.relevant_keys = set(sum(map(list, self.keys_to_action.keys()),[]))
def _increment_state(self):
self.state = (self.state + 1) % 5
def pause(self, text = ""):
self.paused = True
myfont = pygame.font.SysFont('Comic Sans MS', 50)
textsurface = myfont.render(text, False, (0, 0, 0))
self.screen.blit(textsurface,(0,0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
elif event.type == VIDEORESIZE:
self.video_size = event.size
self.screen = pygame.display.set_mode(self.video_size)
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
self.pressed_keys.append(event.key)
elif event.key == pygame.K_ESCAPE:
self.running = False
elif event.type == pygame.KEYUP and event.key == pygame.K_SPACE:
self.pressed_keys.remove(event.key)
self._increment_state()
self.paused = False
pygame.display.flip()
self.clock.tick(self.fps)
def sneaky_train(self):
# Backup memory
backup_memory = self.memory
self.memory = M.ReplayMemory(capacity = 2000) # Another configurable parameter
EPISODES = 30 # Make this configurable
replay_skip = 4 # Make this configurable
for _ in range(EPISODES):
prev_obs = self.sneaky_env.reset()
done = False
step = 0
while not done:
action = self.action_selector.act(prev_obs)
obs, reward, done, _ = self.sneaky_env.step(action)
self.memory.append(prev_obs, action, reward, obs, done)
prev_obs = obs
step += 1
if step % replay_skip == 0:
self.agent.learn()
self.memory = backup_memory
# It would be cool instead of throwing away all this new data, we keep just a sample of it
# Not sure if i want all of it because then it'll drown out the expert demonstration data
def start(self):
"""Allows one to play the game using keyboard.
To simply play the game use:
play(gym.make("Pong-v3"))
Above code works also if env is wrapped, so it's particularly useful in
verifying that the frame-level preprocessing does not render the game
unplayable.
If you wish to plot real time statistics as you play, you can use
gym.utils.play.PlayPlot. Here's a sample code for plotting the reward
for last 5 second of gameplay.
def callback(obs_t, obs_tp1, rew, done, info):
return [rew,]
env_plotter = EnvPlotter(callback, 30 * 5, ["reward"])
env = gym.make("Pong-v3")
play(env, callback=env_plotter.callback)
Arguments
---------
env: gym.Env
Environment to use for playing.
transpose: bool
If True the output of observation is transposed.
Defaults to true.
fps: int
Maximum number of steps of the environment to execute every second.
Defaults to 30.
zoom: float
Make screen edge this many times bigger
callback: lambda or None
Callback if a callback is provided it will be executed after
every step. It takes the following input:
obs_t: observation before performing action
obs_tp1: observation after performing action
action: action that was executed
rew: reward that was received
done: whether the environment is done or not
info: debug info
keys_to_action: dict: tuple(int) -> int or None
Mapping from keys pressed to action performed.
For example if pressed 'w' and space at the same time is supposed
to trigger action number 2 then key_to_action dict would look like this:
{
# ...
sorted(ord('w'), ord(' ')) -> 2
# ...
}
If None, default key_to_action mapping for that env is used, if provided.
"""
obs_s = self.env.unwrapped.observation_space
assert type(obs_s) == gym.spaces.box.Box
assert len(obs_s.shape) == 2 or (len(obs_s.shape) == 3 and obs_s.shape[2] in [1,3])
self._setup_keys()
self._setup_video()
self.clock = pygame.time.Clock()
# States
HUMAN_PLAY = 0
SNEAKY_COMPUTER_PLAY = 1
TRANSITION = 2
COMPUTER_PLAY = 3
TRANSITION2 = 4
env_done = True
prev_obs = None
obs = None
reward = 0
i = 0
while self.running:
if env_done:
obs = self.env.reset()
env_done = False
if self.state is HUMAN_PLAY:
prev_obs, action, reward, obs, env_done = self._human_play(obs)
elif self.state is SNEAKY_COMPUTER_PLAY:
myfont = pygame.font.SysFont('Comic Sans MS', 50)
textsurface = myfont.render("Training....", False, (0, 0, 0))
self.screen.blit(textsurface,(0,0))
self.sneaky_train()
self._increment_state()
elif self.state is TRANSITION:
self.pause("Computers Turn! Press <Space> to Start")
elif self.state is COMPUTER_PLAY:
prev_obs, action, reward, obs, env_done = self._computer_play(obs)
elif self.state is TRANSITION2:
self.pause("Your Turn! Press <Space> to Start")
if self.state is COMPUTER_PLAY or self.state is HUMAN_PLAY:
self.memory.append(prev_obs, action, reward, obs, env_done)
i += 1
# Every 30 seconds...
if i % (self.fps * 30) == 0:
print("Training...")
self.agent.learn()
print("PAUSING...")
self._increment_state()
i = 0
pygame.quit()